02 / About Me
Nate Mohler (b. 1997, Los Angeles, CA) is a new media artist, designer, and creative director working across digital art, public art installations, live audiovisual performance, and creative technology. Based between Los Angeles and New York, Nate’s work investigates themes of memory, identity, social activism, and the evolving relationship between humanity, A.I. and Nature. His projects often blend real-world footage and photography with 3D animation software, creating immersive, emotionally resonant experiences. Nate graduated from UCLA’s Design | Media Arts program in 2019, where he began experimenting with projection mapping, creative coding, and large-scale animated installations. That same year, he completed Culver Current, his first permanent public artwork — a 50-foot video sculpture that illuminates the courtyard of Culver City’s City Hall with flowing generative visuals reflective of the surrounding neighborhood. Commissioned by the city, it remains a landmark piece of civic digital art in the Los Angeles area. During his time at UCLA, Nate had the opportunity to study under and be deeply influenced by several pioneering mentors. Learning from artists like Refik Anadol, Casey Reas, Jennifer Steinkamp, and Rebecca Méndez profoundly shaped his creative philosophy. While working for Refik, he gained insight into the poetic potential of data and impact of Public Art as tools for social connectivity and immersive narrative. With Casey Reas, co-creator of Processing, Nate deepened his understanding of generative systems and conceptual frameworks for software as a creative medium. These mentors not only introduced Nate to the technical and theoretical foundations of new media art, but also inspired a lifelong commitment to experimentation, collaboration, and pushing the boundaries of digital expression. Since then, Nate has produced numerous site-specific installations and video artworks, including Rise and Fall, Entanglement, Questions for the Curious Orchard, and The Eventual Unraveling of Everything — works that explore environmental fragility, social systems, and our internal emotional landscapes. His pieces often fuse sculptural elements with responsive lighting, immersive animation, and spatial audio. In 2021, Nate launched his Painted Cities series — a collection of digital video works designed specifically for gallery and architectural installation. Each piece draws from his personal archive of urban photography, which is processed through neural networks and stylized to evoke painterly environments that blur the line between memory and cityscape. These works are intended not just as screen-based art, but as atmospheric experiences meant to inhabit physical spaces. Nate is also the founder of Projekt Blank, a hybrid gallery and creative studio focused on helping galleries and institutions showcase digital and time-based art. Through Projekt Blank, Nate has curated exhibitions such as Sculpting Time, featuring emerging and established artists working in media art, film, and immersive installation. In addition to curatorial work, Projekt Blank Studio offers production and creative direction services for brands and cultural institutions, specializing in high-impact visuals, experiential events, and projection mapping. His commercial credits include building immersive animations and installations for Conde Nast, Porsche, LEGO, HSBC, Nike, McCallan, Don Julio, Jordan Brand, and music artists such as Tale of Us, Louis the Child, Black Pink, and others for whom he’s directed stage visuals and large-format immersive experiences. In 2025, he led animation and projection mapping for a massive scrim installation celebrating the NBA All-Star Game as well as a bespoke installation for Porsche x Met Gala. As a performer, Nate is currently developing a live AV show titled CONTACT, created in collaboration with Luke Mombrea. The performance blends custom visuals generated in Unreal Engine and Gaussian Splats with original ambient-to-glitch music, exploring the idea of “first contact” and how we might be perceived as a species through alien or artificial eyes. The show weaves themes of time, decay, and digital memory into a meditative audiovisual narrative. While he actively incorporates AI and generative tools into his practice, Nate remains grounded in personal storytelling. Many of his projects begin with everyday textures — a photo from a walk, a childhood memory, a scan of a broken street — and are then transformed into living, animated systems. His work seeks meaningful, poetic uses of these tools to better understand the world. Nate’s work has been exhibited in public spaces, galleries, and festivals, and he continues to push the boundaries of media art while fostering a community of artists working at the edges of image, sound, and interaction.
