02 / About Me

Nate Mohler (b. 1997, Los Angeles, CA) is an emerging media artist, who works with technology as a paint brush to build conceptual and avant-garde experiences. A 2019 UCLA graduate with a B.A. in Design | Media Arts, Mohler is intrigued with the fusion of conceptual art and technology to support connectivity and social activism with unconventional space and sound. His work focuses on eliciting action and question through digital mediums such as projection mapping, immersive installations, sculpture and video art.  Over the past couple years Mohler has worked under the mentorship of artists such as Casey Reas, Jennifer Steinkamp, Rebecca Mendez, and Refik Anadol. In 2019, Mohler completed his largest public art installation; Culver Current, which illuminates the courtyard of City Hall in Culver City with video art reflective of Culver City’s neighborhood.  Last year, Mohler produced multiple large scale gallery installations, “Be(coming) to Terms”, “Rise and Fall” and “The Eventual Unraveling of Everything“ which explored humanitys’ relationship to nature and to each other. Mohlers is intrigued by the way digital tools such as code and machine intelligence allows for new explorations of imagination and the development of new aesthetics. Recently, striving to fuse more human finesse and elements of nostalgia into highly digital based video work by introducing personal memories in his work; Such as, swimming naked in a pool, hiking through Europe or using his own everyday photographs as textures. Mohler has been exploring the fusion of photo texture and film through Ai tools such as neural style transfer to harness the machines ability to recognize pattern and hallucinate a painted world. By feeding machines images and forcing it to try and find patterns within video frames, Mohler is able to blend the texture from photographs or wisps from ink paintings onto otherwise sharp and ridgid video.  Working to challenge the culture and definition of fine art, Mohler actively works to further the digital art movement and help open the eyes of traditional collectors to digital mediums that are conceptual, engaging, and thought provoking. Nate is a sculptor, programmer, developer, artist, director, producer and curator; Nate's works bridge both the information technology world with the fine art/media art community.